Tuesday, 6 March 2012
Dope sheet
For next part of this exercises i worked on the dope sheet side to animating. I copied over my sphere to give myself 3 different bouncy balls to create. this is where i then began to use my dope sheet by rearranging and changing the length of time allowed me to create my bouncing ball sequence
Path Constraint
For this exercises i simply created a sphere in 3d max a circle which surrounds my shape. I then added a camera on the my space which i then used path constraints to allow me to use the camera to follow the circle path round the sphere when played.
Thursday, 1 March 2012
Last 6 weeks
Over the last 6 weeks i defiantly feel i have made a huge progress with 3D max, Considering i had never used this software before i was quite surprised what i was able to produce.
I mostly enjoyed learning how to used all the tools in 3d Max as i could use these an awful lot in my models.
At first i did struggle with some of the tasks but after trying and reading how to use the tools i found myself learning a huge amount which i found quite enjoyable.
I mostly enjoyed learning how to used all the tools in 3d Max as i could use these an awful lot in my models.
At first i did struggle with some of the tasks but after trying and reading how to use the tools i found myself learning a huge amount which i found quite enjoyable.
Animation in 3D
For my animation in 3D Max i used the tool auto key. I firstly started by turning on autokey, at different stages i changed the position of my ball. Once changing each position i then turned off my auto key which then allowed me to play back my animation of my bouncing ball.
Final 3
My final 3 Models. For my main model i decided to design it on the Ariel screw, which i then done a further two models one being the Anometer and the second being my platform with steps for my Ariel screw. All 3 can be seen below.
Adding texture to my platform with steps
For my final model my platform with steps i decided to go on the Internet to find a dark and old type wood which would have been appropriate for this type of model, Below is the wood type texture in which i used.
Adding Texture to my Ariel Screw
For my last step in creating my Ariel screw i had to finally add my materials. After looking at 3d max materials and textures decide to find my own on the Internet i used the two materials seen below one being a soft white wood texture and the other a old Plain wood texture.
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