For my final model i decided to design a platform which the Ariel screw will be situated for people to get on to. to create my base for the platform i used the boolean tool to create the space for the Ariel screw to sit. Below is my progress on the design of this model.
Tuesday, 28 February 2012
Tuesday, 21 February 2012
Part 2 Aerial Screw
Continuing on with my Aerial screw i then went on to using my next tool. For the top of my model i used the lofting tool to do this. I started of by drawing my helix which i then used a rectangle rather then a circle for my path to allow myself to get the flat look. First off i started off using a circle for my path, But when trying to edit i noticed i wasn't going to be able to get the effect i want. I then began to add my final touches this being the sting connecting the screw top to the base. I have yet to add the rest and add my final textures to this model.
Part 1 Aerial Screw
For my second model i decided to go with something more challenging as my first model was quite easy compared to this.
I decided to go with the Aerial screw from Da Vinci. For my first steps i started by creating a normal cylinder which i then created another to place on top. Once both shapes were created i then used the Boolean tool to give the dent effect of the base. I then added my poles and middle section.
I decided to go with the Aerial screw from Da Vinci. For my first steps i started by creating a normal cylinder which i then created another to place on top. Once both shapes were created i then used the Boolean tool to give the dent effect of the base. I then added my poles and middle section.
Part 2 Anometer Adding Texture
For the last part of completing my model i decided to go for the plastic texture as when researching i found most Anemometers were made with a plastic texture.
Part 1 - Anemometer 3D Max
Here is my first model i have created out of my three i have chosen to go with this model because this one gained my interest. To create this i had to use a number of shapes for the base placing them on top of one another then aligning making sure they were put in place. I then created the main pole and three attached sticking from the sides. The next part was the three parts which go on the end of the poles. In order to make these look how they should i had to make the an editable poly which i then simply indented them to make them half semi circles. My 3D Max model is shown below.
I am now up to adding the material to the model.
I am now up to adding the material to the model.
Tuesday, 14 February 2012
Daylight System
Lighting
For this technique i experimented with the lighting tool. The first lighting tool i used was the omni tool which i used to place on the top of my pumpkin. This then allowed me to gain the lighting effect through the middle of the pumpkin's face. i then used the target spot tool to gain the second lighting effect over the pumpkin, By playing with the density and target hot spot allowed me to gain my lighting effect shown below. I found this quite impressive that you can add this sort of effect to the model.
Subscribe to:
Posts (Atom)





.png)

